This may have been the developers’ intent when designing trapped battlefields and a gauntlet of rehashed bosses, but smashing one unit into the other until one side falls down yielded the best, and easiest, results. What makes the King’s Bounty series so satisfying is the exploration and the necessity to customize a team according to what foes lie ahead. So, the two new campaigns really aren’t the same as AP in terms of quality. In fact, the game suffers greatly with oversimplified game design. While all three campaigns have slightly different goals and playstyles, the core gameplay is the same. The two new campaigns have roughly the same feel, one introducing a new hero, Arthur, and the other shamelessly reusing Amelie from AP. However, I’d even hesitate to call King’s Bounty: Crossworlds an expansion.Ĭrossworlds includes Armored Princess with a hint of new content, two new campaigns that feel more like brief sidequests, and allegedly a game editor we did not receive in our advanced copy. Sequel or expansion, Armored Princess fit this bill entirely, offering a wealth of new content and much-needed polish. Units gained and lost abilities, and the story was expanded upon using the same world while adding entirely new characters to the mythos. What qualifies as an expansion and what qualifies as a sequel? King’s Bounty: Armored Princess (AP) certainly felt like an expansion of King’s Bounty: The Legend much like Warcraft III: The Frozen Throne was an expansion of WCIII: Reign of Chaos.
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